Practical help with getting the best of the ESP8266. Programming firmware, interfacing sensors, using hardware e.g. Sonoff, Wemos D1, NodeMCU etc
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Showing posts with label WiFi. Show all posts
Showing posts with label WiFi. Show all posts
Sunday, 9 February 2020
H4Plugins finally released!
And finally...112 files of IOT goodness for ESP8266, ESP32 and (excepting WIFi) STM32-NUCLEO. It was designed to make it easy for you to write custom IOT apps running multiple simultaneous functions. It is currently running my own home. Go get it now - I hope you find it useful. https://github.com/philbowles/h4plugins
Monday, 15 July 2019
Esparto v3.3 released at last
AT last! A "quick fix " to patch up a problem in someone else's library has just ended up being a 2-month ground-up rewrite. I am so fed up with the whole thing, I hope you lot all like it enough to cheer me up: Watch the video then go and have a play with it.
Esparto v3.3 released at last. Still some documentation being "backfilled" but the code should be ok and with 61 examples, you should be fine....
Friday, 17 May 2019
Monday, 4 February 2019
"Stupid" code examples and WiFI startup times
I frequently moan about the standard of example code "out there". I also roundly deride the "standard" technique of using WIFi.begin in setup() as opposed to monitoring WiFI events...
The main reason being that the former requires a reboot in the event of router / net failure and will almost certainly hang or crash + reboot cycle. The "sensible" method can continue to run hardware and simply reconnect automatically when the router comes back up...
I have also known that the startup time is longer in the "stupid" version, but never got around to actually measuring it. The reason I call it it "stupid" is because DOING NOTHING AT ALL works just as well, i.e. the code is utterly redundant as well as being slower!
While shaving nearly half a second off your start time may not seem amazing, how about shaving 3.35 seconds off?
Since the sensible method start running the loop almost immediately after setup, your critical hardware is up and running in microseconds, literally (716 in the code that follows) whereas the "stupid" method cannot start the loop until it has connected - in my house about 3.3secs.
The actual values are here:
Stupid LoopStart Sensible Loop Start
3502034 3502043 3019311 715
3001939 3001948 3012237 714
3002018 3002027 2925192 718
3502023 3502032 2908446 718
3502016 3502025 3011961 714
3502019 3502028 2927768 716
3001946 3001955 3013314 718
3502024 3502033 2922075 715
3502023 3502032 2909590 719
3502020 3502029 2921998 715
AVG 3352006.2 3352015.2 2957189.2 716.2
Diffs: WiFi 394817
Loop 3351299
So, the sensible method is 0.4s faster to connect to WiFi, 3.35 seconds faster starting the "real" code...is less code to write and allows automatic re-connection whereas the other usually crashes or hangs...
Dr Phil's surgery is now open to listen to anyone who would care to justify using the "classic" method...
#include <ESP8266WiFi.h>
uint32_t baseline = 0;
uint32_t loopStart = 0;
volatile uint32_t connected = 0;
#define STUPID
#ifdef STUPID
const char* method = "stupid";
#else
const char* method = "sensible";
void onWifiEvent(WiFiEvent_t event) {
if (event == WIFI_EVENT_STAMODE_GOT_IP) connected = micros();
}
#endif
void setup() {
baseline = micros();
Serial.begin(74880);
Serial.printf("T+%d WiFi startup timer using %s method baseline=%d\n",micros()-baseline,method,baseline);
#ifdef STUPID
WiFi.begin("LaPique", "");
while (WiFi.status() != WL_CONNECTED) {
delay(500);
Serial.print(".");
}
connected = micros();
#else
WiFi.onEvent(onWifiEvent);
#endif
}
void loop() {
if (!loopStart) {
loopStart = micros() - baseline;
Serial.printf("T+%d Loop started\n",loopStart);
}
if (connected) {
Serial.printf("T+%d WiFi was connected after %d uSec\n", micros()-baseline, connected - baseline);
connected = 0;
ESP.restart();
}
}
Monday, 27 August 2018
Esparto v2.0 finally released!
Yes, it's "out of the door" at last. After some final "stress" testing and the creation / testing of 32 (yes, thirty-two) example programs, v2.0 finally goes public.
Intervening health problems added 8 months to the date(!) but at last I can now relax somewhat- with a well-earned beer.
Get Esparto v2.0 here at github
Intervening health problems added 8 months to the date(!) but at last I can now relax somewhat- with a well-earned beer.
Get Esparto v2.0 here at github
Monday, 20 August 2018
Esparto V2 almost ready! The new web UI part 6
The lower panel(s)
Run
This is literally where the action happens. Esparto is designed so that commands can come from several sources:
- MQTT topics
- the web UI
- from within the app itself using the "invoke" functio
The first is one of the most common forms of communications between IOT "things" in home automation. You obviously need access to an MQTT "broker" (fancy name for "server", really) either your own or public one. At this very moment, there is no way to enter a username and password - except manually in your own code - so until I get that fixed... your own broker is the best bet. I use mosquitto (which can be found Mosquitto.org download page) on a raspberry Pi.
But don't despair if none of those options are available, you can still do a lot with Esparto through its own UI, or from your own code. Want to change GPIO0 (D3)'s debounce value for example? Either call Esparto.invoke("cmd/pin/cfg/0/15"); or come to this screen, select the cfg option form the dropdown menu, add the /0 to the Topic line and type 15 into the payload field. Then hit "Simulate MQTT" - Esparto's internals that actually "do the business" are called with exactly the same message as they would have received from a genuine MQTT server. Simples.
As commands are received and actioned (from any source) the stats are dynamically updated. Soon - and certainly before release - I shall add "Alexa" as a source because Esparto is fully Alexa-compatible by pretending to be a Belkin WeMo when asked in the right way. All it can do is "turn on "<your device> or "turn off" the same. That's as much as a lot of devices do, anyway.
The "all" source is special one built in to Esparto allowing you to send a single command to all Esparto device on your 'net, as well as addressing each one indvidually by its device name. For example - while not necessarily advised - "all/cmd/reboot" will do exactly what you think it would.
Users can to subscribe to any topic they choose - including # wildcards - when called back in onMQTTConnect (see previous post in the series for a simple example).
In the demo, the user has subscribed to a wildcard topic like so:
Esparto.subscribe("wild/#",[](vector<string> vs){
string suit=vs.front();
Serial.printf("Wilcard handler suit is , card is %s\n",(CSTR(suit)),CSTR(vs.back()));
if(suit=="hearts" || suit=="clubs" || suit=="diamonds" || suit=="spades"){
Serial.printf("You chose the %s of %s\n",CSTR(vs.back()),CSTR(suit));
}
else Serial.printf("Invalid suit %s\n",CSTR(suit));
},"cards");
(They also included (not shown) a simpler topic "flash" which they wrote to call the same code as Alexa commands call. So when Alexa is told to "turn on testbed" it has the same effect as MQTT command "testbed/flash/1" for on and ...0 for off. )
He/she has chosen to only allow this wildcard topic from another made-up source "cards" so "testbed/wild/party" won't work, but" cards/wild/animal "will.
And therein lies a slight oddity - and a caution. Esparto cannot predict the billions of permutations that come after ...wild/ - only the user can decide that. Hence for the system to work Esparto not only has to accept anything of that form, it also has to add it to the above table and count it and that has consequences.
The user code in the demo rejects any subtopic except (rather suitably) hearts, clubs, diamonds and spades and would like the payload to be a card from 2 to 10 or J K Q A. Lazily, it doesn't actually validate the payload, but then all it does is parrot ack to you what you send it, so no harm done in this contrived case. In the real world such appalling coding (I should know, I wrote it - deliberately to bring out these points of course) will almost certainly lead to a crash if unexpected, unvalidated input and/or gibberish is fed to any wildcard topic - so be careful. Trust no-one, and validate everything to within an inch of its short life.
Another consequence is that the more wild rubbish you send that Esparto is duty-bound to accept, the longer that list will get, the slower the UI will become until finally Esparto's self-protection mechanisms will cut in and reject everything from all sources until some memory is freed somehow. This will certainly cause erratic behaviour and possible meltdown at the nuclear power plant, so don't do it. If no memory can get freed, then your Esparto app will die a slow lingering death till you want to reboot it. When you do, remember it's your fault, not Esparto's.
While this a shorter section than some others, this pane is probably one of the most useful of Esparto's many features. There is neither the space nor the time to go into detail about each of the commands and new ones are being thought of as I type...
You may find that all the ...dump... options are missing from the final release, as they are 90% used in debugging. It will be done in such a way that even average programmers will be able to hack into the code and just turn on a #define and recompile. They do steal heap though, whic is already in short supply so don't say you haven't been warned. On the other hand if I can trim some fat from elsewhere during my final code tidy, I might leave some/all of them in. Invoke("cmd/watch/this/space"), you might say.
Others are just fun to play with: .../pin/flash/... , .../pin/pwm/... and .../pin/pattern for example/...
Download the release when it's out "soon", edit in your own SSID/password/device name and give all the topics/commands a try - it's what Esparto is for. Or wait 3 minutes for it to give up and go into AP mode then configure it with your phone.
And enjoy it!
- MQTT topics
- the web UI
- from within the app itself using the "invoke" functio
But don't despair if none of those options are available, you can still do a lot with Esparto through its own UI, or from your own code. Want to change GPIO0 (D3)'s debounce value for example? Either call Esparto.invoke("cmd/pin/cfg/0/15"); or come to this screen, select the cfg option form the dropdown menu, add the /0 to the Topic line and type 15 into the payload field. Then hit "Simulate MQTT" - Esparto's internals that actually "do the business" are called with exactly the same message as they would have received from a genuine MQTT server. Simples.
As commands are received and actioned (from any source) the stats are dynamically updated. Soon - and certainly before release - I shall add "Alexa" as a source because Esparto is fully Alexa-compatible by pretending to be a Belkin WeMo when asked in the right way. All it can do is "turn on "<your device> or "turn off" the same. That's as much as a lot of devices do, anyway.
The "all" source is special one built in to Esparto allowing you to send a single command to all Esparto device on your 'net, as well as addressing each one indvidually by its device name. For example - while not necessarily advised - "all/cmd/reboot" will do exactly what you think it would.
Users can to subscribe to any topic they choose - including # wildcards - when called back in onMQTTConnect (see previous post in the series for a simple example).
In the demo, the user has subscribed to a wildcard topic like so:
Esparto.subscribe("wild/#",[](vector<string> vs){ string suit=vs.front(); Serial.printf("Wilcard handler suit is , card is %s\n",(CSTR(suit)),CSTR(vs.back())); if(suit=="hearts" || suit=="clubs" || suit=="diamonds" || suit=="spades"){ Serial.printf("You chose the %s of %s\n",CSTR(vs.back()),CSTR(suit)); } else Serial.printf("Invalid suit %s\n",CSTR(suit)); },"cards");(They also included (not shown) a simpler topic "flash" which they wrote to call the same code as Alexa commands call. So when Alexa is told to "turn on testbed" it has the same effect as MQTT command "testbed/flash/1" for on and ...0 for off. )
He/she has chosen to only allow this wildcard topic from another made-up source "cards" so "testbed/wild/party" won't work, but" cards/wild/animal "will.
And therein lies a slight oddity - and a caution. Esparto cannot predict the billions of permutations that come after ...wild/ - only the user can decide that. Hence for the system to work Esparto not only has to accept anything of that form, it also has to add it to the above table and count it and that has consequences.
The user code in the demo rejects any subtopic except (rather suitably) hearts, clubs, diamonds and spades and would like the payload to be a card from 2 to 10 or J K Q A. Lazily, it doesn't actually validate the payload, but then all it does is parrot ack to you what you send it, so no harm done in this contrived case. In the real world such appalling coding (I should know, I wrote it - deliberately to bring out these points of course) will almost certainly lead to a crash if unexpected, unvalidated input and/or gibberish is fed to any wildcard topic - so be careful. Trust no-one, and validate everything to within an inch of its short life.
Another consequence is that the more wild rubbish you send that Esparto is duty-bound to accept, the longer that list will get, the slower the UI will become until finally Esparto's self-protection mechanisms will cut in and reject everything from all sources until some memory is freed somehow. This will certainly cause erratic behaviour and possible meltdown at the nuclear power plant, so don't do it. If no memory can get freed, then your Esparto app will die a slow lingering death till you want to reboot it. When you do, remember it's your fault, not Esparto's.
While this a shorter section than some others, this pane is probably one of the most useful of Esparto's many features. There is neither the space nor the time to go into detail about each of the commands and new ones are being thought of as I type...
You may find that all the ...dump... options are missing from the final release, as they are 90% used in debugging. It will be done in such a way that even average programmers will be able to hack into the code and just turn on a #define and recompile. They do steal heap though, whic is already in short supply so don't say you haven't been warned. On the other hand if I can trim some fat from elsewhere during my final code tidy, I might leave some/all of them in. Invoke("cmd/watch/this/space"), you might say.
Others are just fun to play with: .../pin/flash/... , .../pin/pwm/... and .../pin/pattern for example/...
Download the release when it's out "soon", edit in your own SSID/password/device name and give all the topics/commands a try - it's what Esparto is for. Or wait 3 minutes for it to give up and go into AP mode then configure it with your phone.
And enjoy it!
Esparto V2 almost ready! The new web UI part 5
The lower panel(s)
Config
Now we start to see the real power of Esparto coming out. It has a configuration system where name/value pairs are automatically saved to SPIFFS (the ESP8266 Flash file system) as soon as they change and persist into the next reboot, i.e become permanent. Well, until the next factory reset, at least.
The demo code has a Latching push button on GPIO0 (Arduino digital pin D3) and a very "noisy" and sensitive sound sensor (i.e. a high number of thousand IOs per second at the slightest cough) on GPIO12 (D6). It also configures the BUILTIN_LED for output. On a Wemos D1 mini that the demo was built on, this is on GPIO2 (D4). The hardware setup looks like this:
void setupHardware(){Esparto.Output(BUILTIN_LED,LOW,HIGH); // start with LED OFFEsparto.Latching(PUSHBUTTON,INPUT,10,buttonPress); // 10ms of debouncingEsparto.Raw(D6,INPUT,[](int s){ Serial.println("Do nothing"); });Esparto.throttlePin(D6,19);
}
I trust your first taste of the "esparto Way" wasn't too shocking or difficult? setupHardware() is equivalent to the standard Arduino-style setup() and you do the same kind of thing here as you would there - almost. You just do it Esparto-stylee - so for instance, no WiFi.begin and delay loops* Esparto is already connecting to your SSID "in the background" to speed things up.
Also you won't see pinMode calls: Esparto knows what mode to set automatically from the type of Esparto SmartPin you define. So really all we have is one line per I/O device, and often that's all you will need. The only "odd" or "tricky" thing is the throttlePin call. We'll get to the strange syntax in a minute, but first, what exactly is "throttling" and why do we need it here?
It is described in great detail in part 3 of this series, so if you want to know more read up on that first, but for now a simple one liner is that the sound sensors fires far more data than any tiny device can easily cope with -Esparto being no exception - so we have to slow it down, or "throttle" it. D6 is our noisy pin, so we tell Esparto only to allow through 19 of the thousands of 1s and 0s per second.
The reason this is such a low figure is explained in the earlier article. Your LED will still flash vaguely in time with your bangin' house or lounge jazz tracks...ish. Now to that weird syntax...
C++ Lambda functions:
See what? If you don't know about these already, ask Mr Google about them because you will quickly come to love them as much as I do. They are particularly good for callbacks and a lot of your code needs to be in callbacks so now is a good time to learn how to use them. If you are already frightened, fear not: you don't have to use them, the old-fashioned way still works. I will show you what that would look like in a moment and I'm sure you will soon be seeing the benefits of the new-fangled way.
What we want is for Esparto to tell us when pin D6 changes and what is has just changed to: a 0 or a 1. So we need to give Esparto a function that returns nothing (void) and takes a single int parameter, which holds the new state when the pin changed. Ordinarily we'd write:
void namedFunction(int s){Serial.println("Do nothing");}
and then our old-fashioned way would be:
Esparto.Raw(D6,INPUT,namedFunction);
But:
- It's more typing
- We have to invent a name for our free-standing "normal" function that doesn't do a whole lot
- namedFunction can live anywhere in your code base. If your code is large and you are anything like me, it can sometimes take a while to find, by which time you forgot where it was called from!
Let's break down the "new" way (it isn't new at all, it's been around since at least 2011)
,[](int s){ Serial.println("Do nothing"); }
[] = this is a lambda function - it has no name
(int s) = same as before, it takes an int parameter called s
{ Serial.println("Do nothing"); } = this is what the function does, its body. any valid C++ code can live inside the body including if/else blocks, other lambdas etc.
Not too painful, I trust? In summary it's a function with no name (an "anonymous function") that is "bolted in" to the place that needs to call it, instead of having to live outside on its own. It has many benefits:
- Less typing
- Less names to remember
- Lives alongside the thing that defined it and needs it: makes code more easy to understand and saves time hunting
- You can do things with it that you would never have dreamt of, like pass it, lock stock and barrel as an object to another function that can then call it on your behalf! That is beyond the scope of this post, though. Ask Mr Google.
I mention these in some detail because a lot of the example code uses them, for all the reasons above, and because I love them. Esparto could not have been written without them. I hope you come to love them too, and soon - they make working with Esparto a breeze and they're not really that tough are they? Welcome to the 21st century!
Why do nothing?
The demo is purely to show the raw LED beating closely-ish in time with either some music, clapping of hands, whistling, dogs howling etc. Since Esparto does all the checking for changes and SmartPins underneath does all the flashing automatically, there is nothing else for our demo code to do. This shows how powerful Esparto is. Ordinarily the lambda is where you would put your special code that makes your app different from the rest. I do exactly that with the Latching button, which starts and stops the LED flashing by calling buttonPress which you haven't seen yet, but is here in all its glory:
void buttonPress(bool hilo){if(!hilo) {uint32_t rate=Esparto.getConfigInt("blinkrate");Esparto.flashLED(rate);}else Esparto.stopLED();}
User-defined config variables:
And in Esparto.getConfigInt("blinkrate"); you now see the Esparto magic starting to happen. I challenge you to look at the screen shot above and guess what happens when you change the value. Go on, have a go!
If you said "I bet the LED starts flashing at the new rate automatically", you're obviously catching on but you'd be wrong. Only because I'm teasing and you haven't yet pressed the pushbutton to start it flashing at the old rate in the first place. If you had already done that then yes, exactly correct: the LED instantly starts flashing at the new rate, well done! It's now no great leap of faith to correctly assume that changing the debounce value will, er, change the debounce value of the Latching button. You are getting a whole lot of functionality for free here.
But there's more: next time you reboot, the value will be brought back - the config system saves the value whenever it changes, you have nothing further to do. The BWF parameter just made up, to play with, does nothing, isn't used anywhere and you can type what you want in there just for the fun of seeing it survive a reboot. If you want real magic, read the next section on the run panel...
Yet more: send the command testbed/flash with a payload of 1 to start and 0 to stop from an MQTT client and guess what - correct the same thing happens as if you had pressed the button physically yourself. The code to make that happen? Here:
void onMqttConnect(void){Serial.printf("T=%d USER SAYS MQTT CONNECTED\n",millis());Esparto.subscribe("flash",[](vector<string> vs){Serial.printf("Doing my thing with %s\n",CSTR(vs.back()));buttonPress(!atoi(CSTR(vs.back())));});
}
Dont worry about the "vector" stuff, that's more C++ magic that is going to make your relationship with Esparto a much more fruitful one and will be covered in the future. For now be happy that you have just avoided 3 months of tearing your hair out and a learning curve like the side of a cliff, while getting an already pretty capable system "for free" from a mere handful of lines of code!
System config variables:
Anything starting with a "~" is a system variable which Esparto relies on to function properly. So:
- never use "~" in your own config names
- while you can put whatever you like in your own variables as long as your code knows what it means, the same cannot be said for system variables
- never change a system variable unless you know what you are doing, and why!
Some system variables are easy to understand and make sense for the user to change. The ones I have chosen to expose for the demo are like that. By the time the full release comes round there will be a lot more, and they won't be as nice. I can safely predict that even when you read the "advanced guide" with a full explanation of what each does, you still won't want / dare / understand how to change them, so - just don't. Ever!
~fb2Ap:
Is the millisecond count for the amount of time to wait for the WiFi to fail to connect before "falling back" to AP mode and offering yourself up to a phone, tablet etc to get in and configure a valid set of WiFi credentials. The demo has 3 minutes = 180,000 microseconds = 180 seconds. You may want less or more: feel free to change it to a sensible value that works for you.
~lh:
Is used to log the value of the heap every second to an MQTT broker, just in case the 3-minute graphs on the system page aren't enough. 1= start, 0= stop. It will publish /testbed/heap with a payload of the value once per second until you stop it, either by changing the value back to 0, publishing testbed/cmd/logheap/0 over MQTT or reading on to the next section on the run panel...
~mqXXX:
Unsurprisingly, the IP address, port and retry failure re-connection interval of your MQTT broker. Some day soon I will add ~mixer and ~mqPass to enable you to connect to an authenticating remote server. Some day...
Don't ask me about (or mess with!) the as-yet-unseen ~jitter variable - it's the plus / minus entropy timing spread adjustment factor to minimise asynchronous collision probability in the autoStats derived timer reset function. It is currently set to 10. Still fancy seeing what happens if you change it to 11? Or 243? No, I hoped not.
*Ever. No delay loops ever. They are bad, they break asynchronous libraries, stop other tasks from running and are generally BAD STYLE. Do not ever use one in an Esparto callback (or at all, in fact) you simply don't need to. If you think you do, trust me, you are wrong. There is always a better way. call Esparto.once(<x mSec delay>, functionToRunSoon); for example. Don't ever call delay(). Need I say it again?
Esparto V2 almost ready! The new web UI part 4
The lower panel(s)
Info
This is mostly self-explanatory but also raises a few points that are well worth knowing if you intend to become an "Esparto Expert".
These are all static values at the heart of the system, some of them permanently, some for example the IP address for this boot of the system only. They cannot be directly changed by the user. For some that can, see the next section.
Hardware Type:
This lets you know what's running "under the hood". It can be any one of these:
- ESP-01 (but why would you bother when there’s…)
- ESP-01S
- Wemos D1
- Wemos D1 mini
- Wemos D1 lite (and thus probably any other ESP8285 device)
- Wemos D1 pro
- NodeMCU 0.9
- SONOFF Basic
- SONOFF S20
- SONOFF SV
Esparto has been tested on all of the above. It will probably run on anything with an ESP-12 in it, but obviously I can't test every single device on the market/ If you want to send me one to try it out and modify if necessary...
Unique Hardware ID:
This is the last 6 digits of the MAC address and is commonly used in new-out-of-the-box scenarios as a default name before choosing your own and setting your SSID / Password credentials the default name of the demo device would be ESPARTO-17D383. See part 2 earlier for more detail on this value and advice renaming your device to replace it.
IP Address:
Need I say more?
Flash Memory Size:
Same as above, except the answer is "Yes".
Esparto weighs in at over 410k - it has a lot of functionality and features. To support OTA updating (and who wouldn't want that?) a "sketch" (app) has to be able to fit into half the available flash size. On smaller devices e.g. the SONOFFs you get 1MB thus 512k is usable if you want OTA (and you do!).
As you can see things are already starting to squeak, so you need to keep your own additional code
small, efficient and light-weight. There is also a very limited amount of heap left. Esparto starts up with about 27k free, and that can go up and down rapidly - see the graphs in part 3 of this series for an example. Keep your heap use to a minimum and guard any heap-using routines with a check in what's free first if you want to avoid crashing (again, you do!).
The good news is that Esparto does so much for you that your own code will be small and consist mostly of short callback routines that Esparto will execute at the relevant time on your behalf. There is no loop() function and no setup() function. You will rapidly get used to doing things the "Esparto Way" once you see how easy it is.
H4 library version number:
If you want to get further than a simple "Blinky" it helps to understand the structure of Esparto. It is built from 3 main libraries, H4, SmartPins and Esparto itself.
H4 which handles all the timer functions, scheduling, task separation and "slip streaming" of asynchronous functions into the synchronous task queue which runs on the main loop. No more WDT resets, no more "volatile"s. When your task runs, it is (almost) the only player in town and the H4 library makes sure you have to try really really hard to break things or upset other tasks.
It comes with 7 of its own examples demonstrating how each and all of its functions work. Esparto "encapsulates" H4, so all of the H4 functions will appear to you as identical Esparto functions, so you do need to understand these first.
SmartPins library version number:
See above. Note the version shown is incorrect - by the time of release it will also be 2.0.0 (actually it is, but I forgot to update the version number field before the demo - my bad!)
SmartPins as its name suggests manages all the input and output pins for you. It is what enables Esparto to give you the fancy real-time flashing LED display for all the pins. It also does everything you could ever want to do with a pin, including debouncing, interrupt handling (although there are good reasons why you would probably never need to use it), rotary decoding and much more.
The Encoder input type lets you manage a rotary with a single line of code - you tell it the name of a variable, and whenever you access the variable it will automagically have the current decoder value in it. One line of code! It's my favourite Esparto feature: most of my own mini-apps have some kind of "tweak" factor using a rotary, it's so easy. Some even have two...at the extra expense of one more line of code...I'll stop now, I think you have got the point.
SmartPins comes with nineteen sample program covering every in and out (literally!) of the many types of input modes it supports. It also has access to all H4's functions and relies on it 100% to function. Pretty much every example has at least one or two H4 features though of course they appear seamlessly as identical SmartPins features.
It is important then to work through the examples in order to fully understand the power and flexibility of Esparto, because in the same way, all Esparto functions are automatically the same as all SmartPins functions.
Even seasoned programmers will benefit, as Esparto works in a very different way from 99.235% of all the thousands of sample sketches you will find online. You need to learn the "Esparto Way", but for those with experience it won't take long at all.
Just as an example, here's the code (with comments removed for brevity) for the simple blinky. "Simple" includes having a fully debounced on/off switch unlike 99.476% of other blinkies.
NOTE:
While H4 and SmartPins both have visible setup() and loop() functions, Esparto does not. There are two reasons for keeping them in:- To make the early examples more readily recognisable and ease you in to the "Esparto Way" and "chunk up" the amount of learning at each stage into bite-sized pieces.
- To enable you to use them on their own without the full Esparto, although I can't think of any reason why you would want to unless you are the kind that likes to make things deliberately hard for themselves
#include <SmartPins.h>
SmartPins smartPins;
void buttonPress(bool hilo){
if(!hilo) smartPins.flashLED(250);
else smartPins.stopLED();
}
void setup(){
Serial.begin(74880);
Serial.println("LED will change state (flashing/off) on each separate button up/down press");
smartPins.Output(BUILTIN_LED);
smartPins.Latching(0,INPUT,15,buttonPress); // GPIO 0 + 15ms of debouncing
}
void loop(){
smartPins.loop();
}
I hope you will agree both that it's pretty easy and also that you get "a lot for your money" for very little coding effort. That principle underlies the whole of the "Esparto Way": Esparto does 90% of the "heavy lifting", you plug in the remaining 10% which is specific to your IOT / home automation app. Esparto allows you to concentrate on just the code that's important to you - all the hard stuff "just works"
NBoot & Code:
These may be the first indication of a (hopefully very rare) problem. NBoot is the number of times this device has been rebooted and "Code" is the reason why. If it has just been freshly programmed then (as has the demo device) then it will read ESPARTO_BOOT_UNCONTROLLED.
What this means is that it was not shut down by user action, but forcibly rebooted, as the IDE does. You will also see this code if the device crashes for any reason.
If you click the Reboot button,. the code will become ESPARTO_BOOT_UI. If you send an MQTT command e.g. testbed/cmd/reboot the code becomes ESPARTO_BOOT_MQTT and son on, although obviously you will replace "testbed" with your own device name first.
If you see an increased boot count and a reason you don't expect - something has gone wrong!
The "tXXX" values:
These measure the amount of milliseconds since boot up when:
tHW:
The time after which your sensors, buttons, relays, remote controlled Gatling guns etc become ready to run. One of the fundamental design goals of Esparto is that your hardware should operate a) as early as possible b) whether you have a WiFi connection or not c) all the time, always.Even if - as happens in the real world - bugs occur and the occasional crash occurs, your hardware will be back up ready to go in about 125 milliseconds. Impressive, non? It's one of the reason behind why Esparto won't let you play with setup() and loop(): it has quite a bit of complex setup of its own to do, and it has to happen fast, and in a very specific order.
tWiFi:
The time after which you can load up the web UI because your device now has a valid IP address.tMQTT:
Similarly, the time after which Esparto is actively listening for MQTT commands, both its own any any that you choose also to listen for. All Esparto command start with "cmd", so you must not use this in any of your own topics, or who knows when that Gatling gun may go off in error?High values of either tWiFi or tMQTT may be early indications of problems with your router, network or MQTT broker. Or they may just be a sign of a slow network - only you will know. Personally, I'd worry about anything much more than the demo values. Again, I think 3.2 secs from power on to receiving MQTT commands is "in the zone".
Sunday, 19 August 2018
Esparto V2 almost ready! The new web UI part 2
The lower panel(s)
WiFi configuration
Recall the original web server UI image:
Starting on the top row (but right-to-left) the Reboot and Factory Reset buttons should be fairly self-explanatory: reboot "does what it says on the tin". Factory Reset erases all WiFi configuration, all user-defined configuration data (to be covered in more detail in the future) and reboot completely "clean".
Before we go on to the main panel selector button, a quick word about "system health". While ever the ESP8266 is running the heart icon will throb once per second (using some nifty - but quite complex - CSS). The LED to its left shows green while a connection to your MQTT server exists and red if it goes offline for any reason.
The main set of icons are the panel selectors. Clicking on each causes a new panel to open and the rest of this series will cover each panel individually, starting here with the default WiFi configuration panel. Again this is reasonably self-evident, with a couple of important points regarding how Esparto works.
If your code does not define the SSID / PSK then the device will fall back to AP mode with a captive portal allowing you to configure them dynamically, Once configured and connected, they can be changed at any time and the device will continue to run without rebooting, using the new credentials.
If on the other hand you compile the credentials in, then it will connect immediately to your router in STA mode. Once connected, if you subsequently change the credentials, the new values are stored, and will be used in preference to the compiled defaults until you perform a Factory Reset.
Similarly, if you do not compile in a device name, it will default to ESPARTO-<chip ID> where chip ID is the last 6 digits of the device MAC address. You can rename it to something more sensible using this panel once it has booted into STA mode. Again, once changed via this panel, the new name will take precedence over both the default chip ID option and / or any compiled-in value.
Choose the name carefully - NO SPACES! - as it is the name by which it will be known on the local network: "testbed.local" in the above example. More importantly, it is the name by which all MQTT commands are prefixed: sending testbed/cmd/reboot from your broker will...you guessed it.
Incidentally if you have many devices, you can also send all/cmd/reboot to...well, you can probably guess that one too.
Wednesday, 8 August 2018
ESP8266 music-driven flasher in only 6 lines of code!!! (Part 1)
Firstly, I must apologise for having been away so long - I had a little medical problem. (Well, not so little...). What is little though is the number of lines you need to get a fully functional and stable ESP8266 / Arduino project off the ground using my "Esparto" library (of which more later)
Let's see it working. Second apology: I'm sorry about the distracting voiceover on the video but I discovered that Facebook recognises audio content and mutes them if it detecs copyrighted content! It's both unnerving and clever. Since I chose David Bowie's "China Girl" for the demo, I fell foul of the rule, of which - up until that point - I was blissfully unaware! I broke the system by talking loudly over it and re-uploading.
Now I guess that flashing LEDs on ESP8266s are not a new thing, but the whole point of the demo is this, which I hope is more surprising:
There's not much to explain, the pinMode does what the standard Arduino pinMode does, and a little bit more. The two extra parameters tell Esparto when the pin is "active" i.e. what binary state constitues "on" and what its inital state should be, thus saving you the digitalWrite. It defaults to LED_BUILTIN and on many dev boards it is active LOW, i.e. when you write 0 its turns on and goes off when you write 1. So here, we tell it to start "off" which is HIGH for the LED_BUILTIN on a Wemos D1, If that's confusing, I agree, but Esparto worries about all that for you. The Esparto.pinMode defaults are ...,HIGH, LOW); for "normal" LEDs so if yours is one of those just write: Esparto.pinMode(MY_LED,OUTPUT); as you would do normally, where MY_LED is set to your chosen active HIGH "normal" pin.
The next line is where the action happens - all of it. The syntax may look a) new b) odd c) horrible, and if you don't know what a C++ "lambda function is, look it up now. A good explanation can be found here. You don't need one for Esparto, the name of an ordinary function will do e.g. onPinChange - but using the lambda saves you having to write a whole extra function whose core is juist one line - in this case pulseLED.
Esparto's pulseLED does exactly what it says on the tin: it pulses or "blips" an output pin for a given number of milliseconds. In our case we choose just one millisecond which may seem as if its going to be waaay to short for our eyes to see. The sound sensor - when calibrated correctly - is going to be throwing binary 1s and 0s into pin D6 faster than you can dream of so when you "stack up" a lot of 1ms pulse into a second you get...well, you have seen the video!
So this weird "lambda" thing just calls pulseLED and because we have used the "raw" version of Esparto's many input pin types, we will get every* flicker. The pin value is passed to the lambda (or your own function) every time it changes* in the v parameter. So we filter out only the 1s (a bit like a RISING interrupt - if you know what that is - and a forthcoming blogpost will explain why with Esparto, 99% of the time you don't need to).
If it makes you feel easier, the following does exactly the same:
It's just that the lambda version allows me to make the (much more) astounding claim of "...in only 6 lines"! Well worth the effort, I thought.
And that's all there is to it. If you are not impressed, then think of this:
If you change the Esparto line to: ESPArto Esparto(yourSSID.yourPWD); a number of wonderful things occur.
Firstly, you will be abe to see a webserver running on your tiny device that allows you to watch the pins flash on and off, reconfigure itself in numerous ways and even simulate receiving MQTT commands...Oh, I almsot forgot: it responds to Amazon's Alexa.
If that sounds all a little too flashy(1) then be aware you can also flash any LED with just 1 line: flashLED(1000,myPin) for example. Or flash a series of pulses in PWM style, e.g. flashLED(1000,25, myPin) will give a 250ms pulse (25% of 1000) every 1sec (1000ms). Enough? What about flashing a repetetive pattern such as S-O-S in morse code? Yes, you guessed it: flashLED("... --- ...",myPin). You can even have many LEDs all flashing at different rates, patterns etc without any problems and with only a few lines of code.
If a raw pin is no use to you, choose from:
*as long as it happens no less than 120 microseconds after the previous one...a forthcoming article will explain this and why using notoriously tricky interrupts may well be a thing of the past since Esparto
Let's see it working. Second apology: I'm sorry about the distracting voiceover on the video but I discovered that Facebook recognises audio content and mutes them if it detecs copyrighted content! It's both unnerving and clever. Since I chose David Bowie's "China Girl" for the demo, I fell foul of the rule, of which - up until that point - I was blissfully unaware! I broke the system by talking loudly over it and re-uploading.
Now I guess that flashing LEDs on ESP8266s are not a new thing, but the whole point of the demo is this, which I hope is more surprising:
#include <ESPArto.h>
ESPArto Esparto;
void setupHardware(){
Esparto.Output(LED_BUILTIN,LOW,HIGH);
Esparto.Raw(D6,INPUT_PULLUP,[](int v){ if(v) Esparto.pulseLED(1); });
}
No, there is nothing missing: that's the whole code! And it "just works" as you can see from the video. Yes, there is no setup() function and no loop() function. Esparto takes care of all of that. It manages the whole of the ESP8266 hardware (with all its complexities and traps waiting for the unwary beginner) and calls your code only when it is safe to do so. This means no more random crashes, WDT resets and other common "gotcha"s.There's not much to explain, the pinMode does what the standard Arduino pinMode does, and a little bit more. The two extra parameters tell Esparto when the pin is "active" i.e. what binary state constitues "on" and what its inital state should be, thus saving you the digitalWrite. It defaults to LED_BUILTIN and on many dev boards it is active LOW, i.e. when you write 0 its turns on and goes off when you write 1. So here, we tell it to start "off" which is HIGH for the LED_BUILTIN on a Wemos D1, If that's confusing, I agree, but Esparto worries about all that for you. The Esparto.pinMode defaults are ...,HIGH, LOW); for "normal" LEDs so if yours is one of those just write: Esparto.pinMode(MY_LED,OUTPUT); as you would do normally, where MY_LED is set to your chosen active HIGH "normal" pin.
The next line is where the action happens - all of it. The syntax may look a) new b) odd c) horrible, and if you don't know what a C++ "lambda function is, look it up now. A good explanation can be found here. You don't need one for Esparto, the name of an ordinary function will do e.g. onPinChange - but using the lambda saves you having to write a whole extra function whose core is juist one line - in this case pulseLED.
Esparto's pulseLED does exactly what it says on the tin: it pulses or "blips" an output pin for a given number of milliseconds. In our case we choose just one millisecond which may seem as if its going to be waaay to short for our eyes to see. The sound sensor - when calibrated correctly - is going to be throwing binary 1s and 0s into pin D6 faster than you can dream of so when you "stack up" a lot of 1ms pulse into a second you get...well, you have seen the video!
So this weird "lambda" thing just calls pulseLED and because we have used the "raw" version of Esparto's many input pin types, we will get every* flicker. The pin value is passed to the lambda (or your own function) every time it changes* in the v parameter. So we filter out only the 1s (a bit like a RISING interrupt - if you know what that is - and a forthcoming blogpost will explain why with Esparto, 99% of the time you don't need to).
If it makes you feel easier, the following does exactly the same:
...
void onPinChange(int v){
if(v){
smartPins.pulseLED(1);
}
}
...
Esparto.Raw(D6,INPUT_PULLUP,onPinChange);
...
It's just that the lambda version allows me to make the (much more) astounding claim of "...in only 6 lines"! Well worth the effort, I thought.
And that's all there is to it. If you are not impressed, then think of this:
If you change the Esparto line to: ESPArto Esparto(yourSSID.yourPWD); a number of wonderful things occur.
Firstly, you will be abe to see a webserver running on your tiny device that allows you to watch the pins flash on and off, reconfigure itself in numerous ways and even simulate receiving MQTT commands...Oh, I almsot forgot: it responds to Amazon's Alexa.
If that sounds all a little too flashy(1) then be aware you can also flash any LED with just 1 line: flashLED(1000,myPin) for example. Or flash a series of pulses in PWM style, e.g. flashLED(1000,25, myPin) will give a 250ms pulse (25% of 1000) every 1sec (1000ms). Enough? What about flashing a repetetive pattern such as S-O-S in morse code? Yes, you guessed it: flashLED("... --- ...",myPin). You can even have many LEDs all flashing at different rates, patterns etc without any problems and with only a few lines of code.
If a raw pin is no use to you, choose from:
- Debounced
- Encoder
- EncoderAuto
- Latching
- Polled
- Reporting
- Retriggering
- Timed

One important point to note is to power it from the 3.3v rail. NOT the 5v! Connect the lead labelled DO (Digital Output) to your chosen pin on your ESP8266, nodeMCU etc - Esparto works on pretty much any dev board with an ESP-12 module on it. The demo uses a Wemos (now LOLIN) D1 mini and I chose GPIO12 which is Arduino digital D6 and turn the music up LOUD! Seriously, those cheap sensors are not very sensitive and you will need to be very close to the speaker. Also, you will have to calibrate the sensor by twiddling the tiny trimpot until it is just on the edge of going wild...then sit back and enjoy.
In part 2, we will look at a slightly more advanced version that a) uses a different technique from Esparto's built-in pulseLED function and b) uses a rotary encoder to "tweak" the LED response for a much more subtle and pleasing effect. Don't worry, as you may expect by now, its only a few extra lines.
*as long as it happens no less than 120 microseconds after the previous one...a forthcoming article will explain this and why using notoriously tricky interrupts may well be a thing of the past since Esparto
Wednesday, 1 November 2017
Esparto v2.0 - sneak preview: Inside
"A picture is worth..." as they say:
The following 21 lines (one of which is a comment...) are all you need to turn a Sonoff Basic, S20 or SV into an MQTT device with a web interface...etc etc as described in the previous post "...outside". If you don't want diagnostics, you can lose the Serial,begin and cut another line.
The Sonoffs have a push button on GPIO0 and a mains relay on GPIO12. That's all they have, hardware-wise
And the code above is all they need, and I ask you: "What could be simpler?"
True, you will have to physically FLASH upgrade it first time with a FTDI adapter, but after that, Esparto will update itself automatically as needed. It will appear on your WiFi network as esparto666.local and respond to an MQTT "switch" command, by toggling the power relay and will reply with an MQTT "state" message with a payload of "ON" or OFF". It will reconnect after any network failure and all the while, the manual button will still turn it on an off.
Plus it's inside your own network. No snazzy (but often rubbish) App to download. No security problems. No worrying if XYZ corp go out of business and close their cloud, that your lights will never work again...If you can use a web browser, you can control it. If you have an MQTT server, you can control it in much more detail. If you have a NODE-RED server, you can start to do really clever things with your whole house.
Let's look inti the code in more detail (shouldn't take long)
It doesn't look much like a typical Arduino sketch. There is no setup() function and no loop function. Esparto takes care of both, to make sure things are done in the "right" order and to prevent your code from accidentally breaking things or stopping it working.
Your code is all driven asynchronously by Esparto using callbacks. If you don't know what that means, you need to read the sidebar articles under "Essential Information". It starts with setupHardware. This is where you do what you'd normally do in setup. Having said that, much of what you'd "normally do" isn't needed any more.
Tells Esparto that you want the button on GPIO0 debounced (for 15ms) and to call buttonPressed when someone pushes it or lets it go - i.e. when it changes. When it goes HIGH (the button on a Sonoff is "reversed" in sense: it goes LOW when you press it and HIGH when released) the relay is set to the opposite of what it is now. If its already on, it goes off etc - and that is the same as the standard firmware that it comes with when you buy it.
When Esparto has established a valid MQTT connection it calls onMqttConnect. Here, your code tells Esparto you want to receive "switch" topic message and when it gets one, it will call your code in mqttSwitch. As for a button press, you call toggleRelay which then publishes the current switch state to MQTT.
"And that's that"...as they also say.
Adding sensors to a "homebrew" board and adding lots of functionality on top of this is going to get more complex of course, but Esparto is designed to take a lot of the hard work out of that process too. It has a lot of "Hooks" where you can add callbacks in exactly the places you need to create a new "layer" of your own HA system on top of Esparto. That's how my own Chez Toi ioT system works: 90% of the code in each device is Esparto. Esparto has 9 different types of input pin it can manage for you, including rotary encoders and each of those only require one or two lines of code.
As an example my truc firmware when I fisrt wrote it was about 1200 lines of (pretty hairy) code and a lot of bugs. Now it handles GPIO on every pin of a WemosD1 and runs temperature PIR, sound, light, button and touch sensors. It also controls 433MHz RF switches, and it auto-updates itself. It's far more robust, easier to control and has two web pages (one of which is a live GPIO view) when the old one had only one very basic config page. Using Esparto, its only about 300 lines long and most of those 300 lines are a lot simpler and a lot more obvious to read.
But the biggest "gift" it brings is this: it runs all your code on the main loop thread, in a non-overlapping "job queue". All asynchronous events are "serialised" into the queue so no more problems of resource clashes, hangups, WDT resets and a hundred other headaches. It also provides tools for you to do the same from your own code. Each task runs separately in turn and can't interfere with/break/stop any other task, unless you deliberately make it do so. Again, if you don't know what all that means, read the "Essential Information" but what it translates to is: It prevents you from accidentally falling into about 90% of the common traps that newcomers fall into - and not all of them are obvious even to some experts. Some of them confuse experienced programmers for days and make grown men weep. Kiss 'em all goodbye.
It's fair to say that some of the complexity that Esparto hides (by deliberate design) would easily put off a lot of beginners, so having "MQTT in a box" is a huge help to getting started in the world of Home Automation and IOT. Now its absolutely true that if you can write a simple sketch to flash an LED you can also write one to produce your own Sonoff firmware. How's that sound for starters?
Of course Sonoff aren't the only player in town: that exact same sketch above will compile and run on Wemos D1, NodeMCU and (with a touch of "fettling" and shifting pin 12 to e.g. GPIO2) even an ESP-01 or ESP-01S.
Esparto is the result of 2years' worth of thousands of mistakes, false starts, burned fingers, frustration and swearing - so that you don't have to go through it all again yourself.
The following 21 lines (one of which is a comment...) are all you need to turn a Sonoff Basic, S20 or SV into an MQTT device with a web interface...etc etc as described in the previous post "...outside". If you don't want diagnostics, you can lose the Serial,begin and cut another line.
The Sonoffs have a push button on GPIO0 and a mains relay on GPIO12. That's all they have, hardware-wise
#include <ESPArto.h>
// ToiioT-Etage is my SSID, pw="" (I live in the forest) my raspi mosquitto is on 192.168.1.4
ESPArto Esparto("ToiioT-Etage", "", "esparto666", "192.168.1.4", 1883);
void buttonPressed(bool hilo){
if(hilo) toggleRelay();
}
void mqttSwitch(String topic,String payload){
toggleRelay();
Esparto.publish("state",digitalRead(12) ? "ON":"OFF");
}
void setupHardware(){
Serial.begin(74880);
Esparto.Debounced(0,INPUT,15,buttonPressed); // 15 = ms debounce time
pinMode(12,OUTPUT); // relay / switch
}
void onMqttConnect(){
Esparto.subscribe("switch",mqttSwitch);
}
void toggleRelay(){
digitalWrite(12,!digitalRead(12));
}
And the code above is all they need, and I ask you: "What could be simpler?"
True, you will have to physically FLASH upgrade it first time with a FTDI adapter, but after that, Esparto will update itself automatically as needed. It will appear on your WiFi network as esparto666.local and respond to an MQTT "switch" command, by toggling the power relay and will reply with an MQTT "state" message with a payload of "ON" or OFF". It will reconnect after any network failure and all the while, the manual button will still turn it on an off.
Plus it's inside your own network. No snazzy (but often rubbish) App to download. No security problems. No worrying if XYZ corp go out of business and close their cloud, that your lights will never work again...If you can use a web browser, you can control it. If you have an MQTT server, you can control it in much more detail. If you have a NODE-RED server, you can start to do really clever things with your whole house.
Let's look inti the code in more detail (shouldn't take long)
It doesn't look much like a typical Arduino sketch. There is no setup() function and no loop function. Esparto takes care of both, to make sure things are done in the "right" order and to prevent your code from accidentally breaking things or stopping it working.
Your code is all driven asynchronously by Esparto using callbacks. If you don't know what that means, you need to read the sidebar articles under "Essential Information". It starts with setupHardware. This is where you do what you'd normally do in setup. Having said that, much of what you'd "normally do" isn't needed any more.
Esparto.Debounced(0,INPUT,15,buttonPressed);
Tells Esparto that you want the button on GPIO0 debounced (for 15ms) and to call buttonPressed when someone pushes it or lets it go - i.e. when it changes. When it goes HIGH (the button on a Sonoff is "reversed" in sense: it goes LOW when you press it and HIGH when released) the relay is set to the opposite of what it is now. If its already on, it goes off etc - and that is the same as the standard firmware that it comes with when you buy it.
When Esparto has established a valid MQTT connection it calls onMqttConnect. Here, your code tells Esparto you want to receive "switch" topic message and when it gets one, it will call your code in mqttSwitch. As for a button press, you call toggleRelay which then publishes the current switch state to MQTT.
"And that's that"...as they also say.
Adding sensors to a "homebrew" board and adding lots of functionality on top of this is going to get more complex of course, but Esparto is designed to take a lot of the hard work out of that process too. It has a lot of "Hooks" where you can add callbacks in exactly the places you need to create a new "layer" of your own HA system on top of Esparto. That's how my own Chez Toi ioT system works: 90% of the code in each device is Esparto. Esparto has 9 different types of input pin it can manage for you, including rotary encoders and each of those only require one or two lines of code.
As an example my truc firmware when I fisrt wrote it was about 1200 lines of (pretty hairy) code and a lot of bugs. Now it handles GPIO on every pin of a WemosD1 and runs temperature PIR, sound, light, button and touch sensors. It also controls 433MHz RF switches, and it auto-updates itself. It's far more robust, easier to control and has two web pages (one of which is a live GPIO view) when the old one had only one very basic config page. Using Esparto, its only about 300 lines long and most of those 300 lines are a lot simpler and a lot more obvious to read.
But the biggest "gift" it brings is this: it runs all your code on the main loop thread, in a non-overlapping "job queue". All asynchronous events are "serialised" into the queue so no more problems of resource clashes, hangups, WDT resets and a hundred other headaches. It also provides tools for you to do the same from your own code. Each task runs separately in turn and can't interfere with/break/stop any other task, unless you deliberately make it do so. Again, if you don't know what all that means, read the "Essential Information" but what it translates to is: It prevents you from accidentally falling into about 90% of the common traps that newcomers fall into - and not all of them are obvious even to some experts. Some of them confuse experienced programmers for days and make grown men weep. Kiss 'em all goodbye.
It's fair to say that some of the complexity that Esparto hides (by deliberate design) would easily put off a lot of beginners, so having "MQTT in a box" is a huge help to getting started in the world of Home Automation and IOT. Now its absolutely true that if you can write a simple sketch to flash an LED you can also write one to produce your own Sonoff firmware. How's that sound for starters?
Of course Sonoff aren't the only player in town: that exact same sketch above will compile and run on Wemos D1, NodeMCU and (with a touch of "fettling" and shifting pin 12 to e.g. GPIO2) even an ESP-01 or ESP-01S.
Esparto is the result of 2years' worth of thousands of mistakes, false starts, burned fingers, frustration and swearing - so that you don't have to go through it all again yourself.
Testbed 6 - the "Mothership"
The last piece in the jigsaw is of course the Wemos D1 mini, which runs everything. So here, she is: the "starship enterprise" ready to boldly go...well, onto my landing to be precise.
Once in place, I can do a final full systems test and get the raspberry Pi NODE-RED controller ironed out.
Before that happens I'm going to build a "production" wall switch using the ESP-01S + touch controller and wire it up to the mains.
Finally, I will put together some videos showing it all working "without its clothes on" including the NODE-RED controller and the Esparto live web interface built-in to each device.
Then...phew!...I may will release the long-overdue Esparto v2.0. Anyone can then download and use it on Sonoff, Wemos D1, NodeMCU, ESP-01S etc which will reduce the 6months+ lead-time its taken me to about 15 minutes to get a fully functional MQTT-controlled IOT box up and running.
My next post will be a "sneak preview" of Esparto v2.0 as running on the very piece of "Heath Robinson" junk you see above...
Once in place, I can do a final full systems test and get the raspberry Pi NODE-RED controller ironed out.
Before that happens I'm going to build a "production" wall switch using the ESP-01S + touch controller and wire it up to the mains.
Finally, I will put together some videos showing it all working "without its clothes on" including the NODE-RED controller and the Esparto live web interface built-in to each device.
Then...phew!...I may will release the long-overdue Esparto v2.0. Anyone can then download and use it on Sonoff, Wemos D1, NodeMCU, ESP-01S etc which will reduce the 6months+ lead-time its taken me to about 15 minutes to get a fully functional MQTT-controlled IOT box up and running.
My next post will be a "sneak preview" of Esparto v2.0 as running on the very piece of "Heath Robinson" junk you see above...
Even-driven programming - why you need it on ESP8266
Remember when you were a kid and your dad sat you down for that difficult "birds and bees" talk? Well, there's something we need to get out of the way now:
Programming the ESP8266 properly is not easy. In fact it's pretty tricky.
Sure, if all you want to do is flash an LED a la "blinky" sketch - that's ridiculously easy: pre-teenage kids can do it. But building an IOT infrastructure, writing firmware that will run on ESP-01, Sonoff, Wemos and NodeMCU that will never crash or reboot and will seamlessly reconnect after any network problem and never stop the attached hardware working...i.e. something actually useful, well that's harder. And it's virtually impossible unless you adopt the "event-driven programming" style.
Sure that are a lot of simple examples out there that don't do this - they look just like the code you are already used to writing - but the key is in the word "simple". They are examples to introduce you to a new concept: they are deliberately stripped back to the bare bones help you learn. They cannot hope to also teach you in a few lines of demo code the best way to use the new idea in the real world.
Rocket Science 101 is probably taught using a lot of fireworks, but no-one goes to the moon on one...
So why do you need to start adapting to the event-driven style?
Whatever device you are reading this on will be doing at least a dozen other things too: receiving an incoming SMS, updating your GPS location and playing your favourite tune. We live in an age where we are so used to such things, that we don't even notice it any more, we expect it.
The reason that your device is able to do all of those things apparently at the same time, is that for the last 40 or 50 years, hordes of programmers have learned the techniques of "multitasking" and built systems such as Windows, Linux, IOS, Android which are operating systems (OSs) that allow many things to happen as if at once, so that you don't have to understand muiltitasking when you write programs on those devices. But the ESP8266 doesn't have an operating system* so if you want to do more than one thing at a time, you do need to understand multitasking.
"But" - I hear you say - "I only want to do one thing at a time with my sketch! That's what I've always done with Arduino / AVR / STM32 etc and I didn't have to learn this "multitasking" thing!"
And I reply "Maybe so, but they didn't have built-in WiFi, did they? The ESP gives you no choice: it comes with WiFi built-in, and that's why you bought it. Having that WiFi changes everything - it's not "free" and it has important consequences. The first is that it doesn't operate by magic, it needs CPU time just like your sketch does.
The WiFi code in the ESP8266 needs to run all the time to keep the connection alive, as well as being ready to send and recieve data when your code needs it. So the ESP is partitioned into two sets of code: the WiFi code and your sketch. It is designed to run both at the same time. The main point here is that - unlike many other systems you may be used to - yours is not the only code running. Failing to adapt your coding style to these consequences - in anything but those simple examples - often leads to crashes, exceptions, "random" failures, "watchdog timer" resets and many other forms or programming pain. Event-driven programming is the easiest way to avoid that pain.
Instead of your code saying "do this, do that, then do the other" as you are used to doing, it now needs to say "tell me when X happens, tell me when Y happens and I'll sit here quietly - doing nothing - till you actually do". Buzzword time: The "old" way is called "synchronous" the "new" way is called "asynchronous" as well as "event-driven". Synchronous = you control when things happen, Asynchronous=you don't - someone else does. In our case, "someone else" is the 200k+ of ESP firmware that manages the WiFi (amongst other things)
Your code has to co-operate and be ready to do what you need when the firmware says its OK. If your code runs in a tight loop or waits for a long time for an external resource (hardware, remote web page etc) and "blocks" the other code from running, bad things happen. This is why sometimes you will also hear about "blocking" (synchronous) and "non-blocking" (asynchronous) code.
To get the best out the ESP8266, you need to write "non-blocking" code.
The most common way of doing that is with "callbacks". A callback is a function that you write that gets called by some other piece of code, when that other code knows it is a good time to do so. You tell the "other" code what you are interested in, and it "calls you back" when the interesting thing happens. Till then you just twiddle your thumbs in the main loop. Telling the other code the name of your function is known as "registering a callback". Luckily for us, many of the libraries that come with the Arduino ESP8266 add-ons are designed this way.
Before we get into more details, let's get some other buzzwords out of the way. Those two "partitions" (your sketch and the WiFi firmware) are sometimes called "threads". Often when a system has only two threads - as in the ESP - they are known as the "background thread" (WiFi) and the "foreground thread" (Your sketch). After "setup" completes, most of your code starts from the "loop" function. So now its easy to understand why your code is sometimes said to "run on the main loop thread". Once the two threads start trying to "talk to each other" is when the fun begins...
The new way of thinking that comes along with the event-driven style is that events can happen at any time and often in a different order from what you might expect. Your code has to be ready. It needs to cope with suddenly being called "out of the blue" and it has to what it needs to do quickly, so that it doesn't block other (more important) code from running.
So now you know why, the next article will start looking into how, but before it does you need to realise that this isn't the end of the story...There are numerous (often complex) other consequences of two pieces of code both wanting to access a single resource (e.g. the CPU, a shared "flag") at the same time and there will be a lot more new buzzwords flying around when we meet them and learn how to deal with them.
Programming the ESP8266 properly is not easy. In fact it's pretty tricky.
Sure, if all you want to do is flash an LED a la "blinky" sketch - that's ridiculously easy: pre-teenage kids can do it. But building an IOT infrastructure, writing firmware that will run on ESP-01, Sonoff, Wemos and NodeMCU that will never crash or reboot and will seamlessly reconnect after any network problem and never stop the attached hardware working...i.e. something actually useful, well that's harder. And it's virtually impossible unless you adopt the "event-driven programming" style.
Sure that are a lot of simple examples out there that don't do this - they look just like the code you are already used to writing - but the key is in the word "simple". They are examples to introduce you to a new concept: they are deliberately stripped back to the bare bones help you learn. They cannot hope to also teach you in a few lines of demo code the best way to use the new idea in the real world.
Rocket Science 101 is probably taught using a lot of fireworks, but no-one goes to the moon on one...
So why do you need to start adapting to the event-driven style?
Whatever device you are reading this on will be doing at least a dozen other things too: receiving an incoming SMS, updating your GPS location and playing your favourite tune. We live in an age where we are so used to such things, that we don't even notice it any more, we expect it.
The reason that your device is able to do all of those things apparently at the same time, is that for the last 40 or 50 years, hordes of programmers have learned the techniques of "multitasking" and built systems such as Windows, Linux, IOS, Android which are operating systems (OSs) that allow many things to happen as if at once, so that you don't have to understand muiltitasking when you write programs on those devices. But the ESP8266 doesn't have an operating system* so if you want to do more than one thing at a time, you do need to understand multitasking.
"But" - I hear you say - "I only want to do one thing at a time with my sketch! That's what I've always done with Arduino / AVR / STM32 etc and I didn't have to learn this "multitasking" thing!"
And I reply "Maybe so, but they didn't have built-in WiFi, did they? The ESP gives you no choice: it comes with WiFi built-in, and that's why you bought it. Having that WiFi changes everything - it's not "free" and it has important consequences. The first is that it doesn't operate by magic, it needs CPU time just like your sketch does.
The WiFi code in the ESP8266 needs to run all the time to keep the connection alive, as well as being ready to send and recieve data when your code needs it. So the ESP is partitioned into two sets of code: the WiFi code and your sketch. It is designed to run both at the same time. The main point here is that - unlike many other systems you may be used to - yours is not the only code running. Failing to adapt your coding style to these consequences - in anything but those simple examples - often leads to crashes, exceptions, "random" failures, "watchdog timer" resets and many other forms or programming pain. Event-driven programming is the easiest way to avoid that pain.
Instead of your code saying "do this, do that, then do the other" as you are used to doing, it now needs to say "tell me when X happens, tell me when Y happens and I'll sit here quietly - doing nothing - till you actually do". Buzzword time: The "old" way is called "synchronous" the "new" way is called "asynchronous" as well as "event-driven". Synchronous = you control when things happen, Asynchronous=you don't - someone else does. In our case, "someone else" is the 200k+ of ESP firmware that manages the WiFi (amongst other things)
Your code has to co-operate and be ready to do what you need when the firmware says its OK. If your code runs in a tight loop or waits for a long time for an external resource (hardware, remote web page etc) and "blocks" the other code from running, bad things happen. This is why sometimes you will also hear about "blocking" (synchronous) and "non-blocking" (asynchronous) code.
To get the best out the ESP8266, you need to write "non-blocking" code.
The most common way of doing that is with "callbacks". A callback is a function that you write that gets called by some other piece of code, when that other code knows it is a good time to do so. You tell the "other" code what you are interested in, and it "calls you back" when the interesting thing happens. Till then you just twiddle your thumbs in the main loop. Telling the other code the name of your function is known as "registering a callback". Luckily for us, many of the libraries that come with the Arduino ESP8266 add-ons are designed this way.
The new way of thinking that comes along with the event-driven style is that events can happen at any time and often in a different order from what you might expect. Your code has to be ready. It needs to cope with suddenly being called "out of the blue" and it has to what it needs to do quickly, so that it doesn't block other (more important) code from running.
So now you know why, the next article will start looking into how, but before it does you need to realise that this isn't the end of the story...There are numerous (often complex) other consequences of two pieces of code both wanting to access a single resource (e.g. the CPU, a shared "flag") at the same time and there will be a lot more new buzzwords flying around when we meet them and learn how to deal with them.
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